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Ongoing



Explore Outward from Vinland

  • Leave the Newfoundland Island (200 xp) Named Vinland
    • Encounter the Vinland Linnorm and Survive (500 xp)
    • Slay the Vinland Linnorm (2,000 xp)
  • Discover Labrador (100 xp) Named Markland
    • Discover the Hydra Lair
      • Kill 10 Hydra (in Labrador) (3)
    • Find the Kobolds and make some [[#|new friends]], charming fellows really (500 xp)
  • Discover Quebec (100xp) West Markland
    • Encounter the Nomadic Hunter tribe (150 xp)
      • Impress them with your skill in hunting (150 xp)
      • Find the man with three nipples and a story about an island
      • End their travels permanently with chains or graves
      • Bring Norse Paganism to the natives
  • Discover Anticosti (150 xp)
    • Fight and kill a bastard linnorm (500 xp)
      • Slay 20 bastard linnorms (2,500 xp)
      • Slay 50 bastard linnorms (6,00 xp)
      • Find the nest and destroy the future of these creatures (5,000 xp)
    • Find a way into the [[#|ruined]] stone tepee at the center of the island (1,000 xp)
      • Awaken and destroy the giant stone stompa (2,000 xp)
      • Descend down five levels and find the old carved cave (1,000 xp)
  • Discover Magdalen Islands (150 xp)
  • Discover Nova Scotia (150 xp)
  • Discover Cape Breton (100 xp)
  • Discover Ontario (200 xp)


Build Vinland into a Great Settlement

  • Name Settlement (50 xp) (Freyrham)
  • Name a leader and gain him recognition (150 xp)
    • Gain recognition from other [[#|rulers]]
      • Boethuk Tribe (250 xp)
      • Thule tribe
      • Brattahild Thing (500 xp)
      • [[#|Icelandic]] Althing (1,000 xp)
      • King Sweyn Forkbeard
      • Be named Chieftain (Hafgrim, Eileifr: 1,000xp)
      • Be named Jarl (Hjalmar: 2,000xp)
      • Be named King
  • Create a Law Code
  • Rise from colony to a city
    • Village- 100 Residents (2,000 xp)
    • Small Town- 500 People (5,000 xp)
    • Boom Town- 2,000 Persons
    • City- 5,000 Unwashed Northerners
  • Produce or move [[#|trade goods]] to Europe or the Skrealings
    • Copper (5,000xp)
    • [[#|Furs]] (1,000xp)
    • Gold (20,000 xp)
    • Iron (5,000 xp)
    • Lumber (1,000 xp)
    • Silver (10,000 xp)
  • Bring Wealth into the Colony (Roughly 3,000,000 P)
    • 10 Pounds of Silver (3,200 Pennies) (50 xp)
    • 50 pounds of silver (16,000 Pennies) (100xp)
    • 100 pounds of silver (32,000 Pennies) (250xp)
    • 500 pounds of silver (160,000 Pennies) (1,000 xp)
    • 1,000 pounds of silver (320,000 Pennies) (2,500 xp)
    • 5,000 pounds of silver (1,600,000 Pennies) (10,000 xp)
    • 10,000 pounds of silver (3,200,000 Pennies)
    • 50,000 pounds of silver (16,000,000 Pennies)
    • 100,000 pounds of silver (32,000,000 Pennies)
  • [[#|Construct]] a number of important buildings
    • Armory
    • Butchery (100xp)
    • Fortified Wall
    • Granary (200xp)
    • Harbor
    • Lumber Yard (200xp)
    • Mead Hall
    • Mill (200xp)
    • Smith (200 xp)
    • Storage Hall (100xp)
    • Temple
      • Altar (100xp) (to Freyr)
    • [[#|Trade]] Post

Spread Norse Culture

  • Have natives adopt the penny as currency (800 xp each)
  • Build additional settlements (2,000 xp each)
    • Eileifr's Tower, Hjalmar's Hall, Raven Rock, New Cork, Grimsthorpe
  • Spread Old Norse to other groups (500 xp each)
    • Cree, Beothuck, Glemyt Trolls



Set up fishery to feed Freyrham

  • Drive the Hydras out of the island (4,000 xp)
  • Build a fish trap for large harvesting
  • Collect a whale for feeding the large increase


Do Battle in New Scotland

  • Meet the undead in combat (500 xp) (750 xp for greatest combatant)
  • Discover the old Troll hall (1,000 xp)
    • Take their [[#|hidden treasure]] for yourselves
    • Return their wealth to them (12,000 xp)
  • Fight to the wizard's black temple (2,000 xp)
    • Put a Wizard-King back in his grave (20,000 xp) (10,000 xp for greatest combatant)
    • Keep him there: destroy his phylactery
    • Discover the true name of the lich King (1,500xp)


Revel in the bestial nature of the berserkergang (Hafgrim)

  • Ride in the Flesh of a beast: Kill an enemy in wolf form (1,000 xp)
    • Do Drugs, Kill as a Bear, Drugs Optional (2,000 xp)
  • Personally slay 300 creatures (1,000 xp)
    • The blood of 450 monsters stains your axe (348)
    • See a linnorm die at you feet (2,500 xp)
      • The Wyrm Hater- slay 10 linnorms (2)
  • Personally slay 200 humans (22)
  • Slay a great beast (more than 10 HD) in single combat and wear its flesh (2,000 xp)


Unlock the secrets of Magic and the Dark Arts (Eileifr)

  • Learn to use tomes to store magical knowledge (500 xp)
    • Craft a unique grimoire
    • Journeyman- write down twenty-five spells (1,000 xp)
    • Master- write down fifty spells
  • Personally do battle with and defeat another great magician alone (5,000 xp)
  • Train an apprentice to carry on legacy
  • Construct a haven into which you may retreat from the world as needed
    • With a magic laboratory
    • And personal library
    • And observatory
    • And rare herb/plant garden
  • Craft a magic item of great renown


"True glory consists in doing what deserves to be written; in writing what deserves to be read." - Pliny the Elder (Hjalmar)

  • Weapon
Specialist: Kill 8 Challenging enemies with different weapons (6: 

arming sword, macuahuitl, spear, shortbow, longbow, shortsword,throwing axe, warhammer)

  • Construct yourself a mead hall and rule it as lord
    • With a Barracks
    • And Armory
    • And throne room
  • Acquire vast personal wealth
    • Cultivate over 1,000 pennies yearly
    • Hold property worth 50 pounds of silver
    • Hold in your hand 100 pounds worth of silver in goods (1,000 xp)
      • 500 pounds
    • Maintain a personal longship
    • Possess ten or more magic items
  • Legitimize yourself and your growing dynasty
    • Name your dynasty and build for it all the trappings of older houses
    • Marry into the greater houses